> Forest of True Sight > Questions & Answers Reload this Page Define Perfect Weapon plz
Reply
Old Apr 14, 2006, 10:12 AM // 10:12   #21
Teenager with attitude
 
Savio's Avatar
 
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Loralai
Vilnar's Claw +3 (hexed) imperfect imo.
Actually, Villnar's Claw is +5 (while hexed), which is perfect. Not that I like the hexed part. The other green one-handed caster items with +energy - Gordac's Needle, Bortak's Bone Claw, Korvald's Cane, Brimstone Wand, Ivor's Smiting Rod - have imperfect +energy mods but positive conditions for them.
__________________
People are stupid.
Savio is offline   Reply With Quote
Old Apr 14, 2006, 11:12 AM // 11:12   #22
Furnace Stoker
 
Skuld's Avatar
 
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
Default

Perfect to me is 15 over 50, 20 whilst hexed, +30 health, 5 energy whilst enchanted, ie max mods on everything. The req does not matter.
Skuld is offline   Reply With Quote
Old Apr 14, 2006, 01:19 PM // 13:19   #23
Wilds Pathfinder
 
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
Default

Quote:
Originally Posted by frojack
Well if you ever want to experiment with different builds that don't require "OMG! 16 sword FTW!" then you'll probably want the optimum damage/attribute value from your weapon. That optimum is 12.
In which case, 13 requirement isn't that good.
That's interesting. How did you come up with that number?
funbun is offline   Reply With Quote
Old Apr 14, 2006, 07:20 PM // 19:20   #24
Wilds Pathfinder
 
frojack's Avatar
 
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
Default

Quote:
Originally Posted by funbun
That's interesting. How did you come up with that number?
Game Mechanics

Courtesy of Ensign...
frojack is offline   Reply With Quote
Old Apr 15, 2006, 03:01 AM // 03:01   #25
Krytan Explorer
 
Join Date: May 2005
Location: eotn
Profession: W/
Default

For the sake of auctions, which was part of the original question, I wouldnt consider anything that has a req over 8 to be perfect...everyone has wonderful opinions though, to each their own.
nitetime is offline   Reply With Quote
Old Apr 15, 2006, 03:04 AM // 03:04   #26
Permanently Unbanned
 
Mr D J's Avatar
 
Join Date: Jun 2005
Default

people think sundering is perfect *cough*, well its only perfect if its used with mending and knight's armor
Mr D J is offline   Reply With Quote
Old Apr 15, 2006, 09:22 AM // 09:22   #27
dgb
Jungle Guide
 
Join Date: Sep 2005
Profession: Mo/Me
Default

Quote:
Originally Posted by tuna-fish_sushi
for example:
would you rather have a req 7 crystalline sword or a req 13 crystalline sword?
I guarentee you ever one who actually plays guild wars and can read will take the req 7 crystalline. Thus a weapon is more desirable. More desirable means more perfect which would thus make the one that is less perfect not perfect.
I couldn't care less. Either is getting customised and will be used to inflict the same level of damage.
dgb is offline   Reply With Quote
Old Apr 15, 2006, 03:11 PM // 15:11   #28
Jungle Guide
 
Ole Man Bourbon's Avatar
 
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
Arrow

Quote:
Originally Posted by frojack
Game Mechanics

Courtesy of Ensign...
I don't see where Ensign mentions 12 as being the ideal attribute level, but I skimmed.

In PvE, attributes don't really matter too much. But in PvP, which is what all of the super expensive items are typically being bought for, it does.

With any type of damage weapon (or any damage attribute like Air or Domination Magic), you want 15-16 unless you absolutely NEED the extra pts in some other line for a specific build-related reason. It's because you absolutely must be doing the max damage to be able to spike through heals and successfully kill your enemy. When it comes to melee weapons and bows, having higher attribute levels not only increases the damage levels, but the chances for critical hits, which are key to doing big damage fast.

To put it simply, if you're going to do damage, you must do the most damage possible or stay home when in PvP. Therefore, attribute levels for weapons should be close to irrelevant unless they are being used for farming.
Ole Man Bourbon is offline   Reply With Quote
Old Apr 15, 2006, 11:03 PM // 23:03   #29
Krytan Explorer
 
Join Date: May 2005
Location: eotn
Profession: W/
Default

Quote:
Originally Posted by Ole Man Bourbon
I don't see where Ensign mentions 12 as being the ideal attribute level, but I skimmed.

In PvE, attributes don't really matter too much. But in PvP, which is what all of the super expensive items are typically being bought for, it does.

With any type of damage weapon (or any damage attribute like Air or Domination Magic), you want 15-16 unless you absolutely NEED the extra pts in some other line for a specific build-related reason. It's because you absolutely must be doing the max damage to be able to spike through heals and successfully kill your enemy. When it comes to melee weapons and bows, having higher attribute levels not only increases the damage levels, but the chances for critical hits, which are key to doing big damage fast.

To put it simply, if you're going to do damage, you must do the most damage possible or stay home when in PvP. Therefore, attribute levels for weapons should be close to irrelevant unless they are being used for farming.
Did you miss this part? Yet another quality vs efficiency debate.

After 12, the returns on increasing your weapon attributes diminish sharply - each additional level is worth just 40% of what the previous levels got you. More generally, for attributes over 12 use the following equation:

[Effective Damage] = [Weapon Damage] × 2((2 × [Attribute Level] - 24) / 40)


Or, in tabular form:

Effect of Attributes on Weapon Damage Attribute
Level Percent of
Weapon Damage
0 35.6%
1 38.6%
2 42.0%
3 45.9%
4 50.0%
5 54.5%
6 59.5%
7 64.8%
8 70.7%
9 77.1%
10 84.1%
11 91.7%
12 100%
13 104%
14 107%
15 111%
16 115%

Last edited by nitetime; Apr 15, 2006 at 11:08 PM // 23:08..
nitetime is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
define moving foe sumasage Questions & Answers 16 Sep 23, 2008 08:33 PM // 20:33
My personel RP:Define Divinity Divinity Nolani Academy of Arts 4 Dec 22, 2007 03:48 AM // 03:48
Define a "nerf". MSecorsky The Riverside Inn 2 Nov 23, 2005 06:32 PM // 18:32
>The Perfect Collection<Over 20 Perfect/Near-Perfect req*7*,8,9 weapon w/ low reserve Jayfung Sell 56 Oct 01, 2005 09:58 AM // 09:58


All times are GMT. The time now is 01:45 AM // 01:45.